Showing posts with label the act of subdivision. Show all posts
Showing posts with label the act of subdivision. Show all posts

Thursday, April 15, 2010

From Savannah to the Burbs: The American Art of Subdivision


Suburban Surreal, originally uploaded by Ann Douglas.


An Odonomy of Savannah IV: Origins


~ part i ~

the insight of subdividing


From the air, the suburban subdivision is a puzzle. If E.T.'s ever came to earth and sized us up, the subdivision would probably first strike them as a bizarre social experiment in utopian egalitarianism. But then they would notice its preponderance across the North American landscape. Looking out of airplane windows, I’m always struck by its almost comical ubiquity. We, however, would argue that a subdivision's denizens pursue nonesuch experiment. How then to explain the penchant to settle in the burbs? Why does the subdivision struggle so heroically to be repetitive...to seemingly synthesize, codify, endlessly erect sameness? Doesn't this seem a little bit at odds with Americans' hedgehog compositions and our open admiration for the rugged nonconformist--the James Dean rebel who has little if any regard for the sized-up Joneses across the street? That cul-de-sac above is a curious form for the land that loved Thoreau and Robert Frost, even if it is literally a road "less traveled by".

What is this need to create the monocultural clumps of that suburb? Is this tendency to segregate into one's general social strata the fault of pro-forma driven developers that do not like to offer variety? Directly, yes, people buy what they have available to them to buy, and they tend to buy the best of what they can afford. Developers simply deliver the baseline expectations for what Americans expect in a home of a certain price range, and it is convenient for them to knock out those homes assembly line style.

But would Americans easily purchase that same new home in a subdivision development whose overall pricepoints and socio-economic target demographics varied greatly at the outset? I suspect not. I suspect people would still prefer neighborhoods where their home “fit in”. And I think they do take into careful consideration what kind of neighbors they are going to live around. I don’t know if it is necessarily something wired into the human condition that we prefer our neighbors to look as if they are equally well off (or poor) as ourselves, but obviously the subdivision is a testament to the fact that folks like to be around the kind of people they relate to (even if they never get past “hi”).


Perhaps we need to unpack this cultural condition more. Savannah shares an interesting characteristic with the typical suburban subdivision. I want to attempt a taxonomy (odonomy) of Savannah's streets in this series, but first I have to puzzle over the question of Savannah's origins, for to fail to see its essential module, the 60' x 90' town lot repeating ad infinitum, is to miss the functionally critical progenitor of Savannah's form.

Savannah's streets are a consequence of this city's colonial settlement pattern, a grid of town-lot wards that are interlaced with a 7-street order of contiguous streets, creating a cohesive and variegated street fabric that (nonetheless!) was arranged to serve identically sized lots. These town lots were much more size-constrained than the typical homesteading parcels given to settlers elsewhere in the colonies and curiously close to the size and shape of bungalow lots in our prewar suburbs. Even William Penn’s grided plan for Philadelphia assumes a much greater variety of residential parcels, some of its estate lots larger than an entire Savannah ward. Judged by contemporary standards, Savannah’s historic district was at its outset not much different than the typical prewar (grid-type) subdivision often found in our inner ring suburbs.

Savannah’s fabric of repeating wards of 40 identically sized town lots arose from the need to settle a colony in as fair, attractive, effective and efficient a manner as could be conceived for its purpose (seems familiar, huh?). A single formal syllogism drives Savannah's form: because all the lots are to repeat in size, the wards are to repeat in fashion.

Source: UGA Hargrett Rare Library Map Collection

Founded in 1733, Savannah's parcelization schema was a partial solution to the trustees’ desires to establish a Southern colonial economy not predicated on slave labor (you could say Savannah's trustees were early forerunners of the kind of social reformers that spurred the abolitionist movement). Thus, settlers had to be accommodated with homesteading tracts of land, which single families could then independently farm. But Savannah was also a frontier port on land heretofore and precariously claimed by Spain, and the needs of defense required that all families also be able to live in close proximity. So, a tiered land-allotting strategy was devised. Not only were all the settler families to receive identically sized town lots, where their actual homes would be erected, but they were also given rights to equal allotments of 45-acre farm plots in the hinterland south of Savannah. In addition, they were given smaller garden lots of five acres each closer in to the city, in a kind of "greenbelt" phalanx on either side of the common land held directly south of the city.


 Plan of the Forty-Five and Five Acre Lots in the Township of Savannah


Source: UGA Hargrett Rare Library Map Collection


Carefully inspecting the arrangement of the 45-acre farm tracts, however, one can discern that they were arranged in a manner to encourage the future formation of hamlets and townships in the countryside, suggesting a fractal strategy of expansion for the entire colonization scheme of Georgia. One must appreciate the trustees’ clever anticipation of the regional diversification of labor over time. As the countryside developed into farming communities, Savannah's trade port economy would allow it to urbanize, allowing more of its residents to sever from field labor as they transitioned to more service, manufacturing and trading occupations over time. Using their town lots as the family business center, this is in fact how Savannah urbanized. Eventually the satellite allotments were anticipated to be parceled out to posterity or to others, as the city expanded and the hamlets urbanized with an influx of colonial migrants. At the outset, however, everyone was encouraged to contribute to the needs of defense (hence the town lot) and cultivation (hence the satellite garden and farm plots).


Close-up Detail of the Forty-Five and Five Acre Lots Map
What is noteworthy about all this, especially in accounting for the agrarian based economy of the American colonies, is that Savannah did not socialize or replace (with slave labor) the need to homestead. Rather, it sook a different way to make the cut. In Savannah, the act of subdividing itself represented a generative, economic act (as well as a pragmatic solution and moral imperative). It reconciled the acts of urbanization and agrarian development, which were so awkwardly accounted for in the plans of other colonial settlements, William Penn’s included. It had the insight of the fourth dimension.

Already at its founding, this arrangement between private allotments, town-garden-farm, set up a north-south commuting pattern, which, to this day, is a functional strength of Savannah’s grid (I’ll discuss how later in a future installment to this Odonomy series).


I find the trustees’ tripartite subdivision strategy quite inspirational on a number of levels. It is certainly suggestive of applications for sustainable regional planning and urban design today. …The thing that amazes me about Savannah, America’s first equal-lot subdivision, is how many planning insights it never ceases to evoke. In this case, we really should contemplate revisiting one of our starting blocks.


To be continued...


(Next week, I’ll discuss Savannah’s conceptual origins and tackle that tricky matter of “equality”.)

Saturday, October 31, 2009

Settlers of Catan, TOD Version


Settlers of Catan, originally uploaded by gadl.
Every city planner, city politician and professional dealing with economic development should become good at the game of Settlers.

I began playing the Settlers of Catan in Jerusalem, where a friend, Sharon Alley, introduced us to the game after her trip to northern Europe. Some of my favorite memories include the long hours of play I had among my expat friends in some winter school breaks in Tiberias, overlooking the Galilee. Part of the beauty of the game is the combinatorial board's simplicity, so simple, indeed, that the fact that the instructions and development cards where all written in Danish (or something) somehow did not hamper us much. It was in the play though that things got very interesting quickly. Right from the start, when players take turns placing their pioneering settlements, the game immediately makes Monopoly seem monotonous.

Thinking back on what motivated me as an architecture student to focus on urban planning, I seriously list the influence of the Settlers of Catan. One reason why my educational tract veered into the Department of Urban Studies + Planning during grad school was the theoretical analogues the game presented me as I studied the roles and interrelationships of transportation, trade, politics and industry in improving urban development and regional competitiveness. By a combination of diplomacy, haggling, and economic resourcefulness, players are forced throughout the game of Settlers to fight for competitive advantages over a simplistic board of resources. This is the only game I know where direct competitors can actually trade game (resource) cards in open negotiation after each dice-roll. (Imagine, for example, what would happen to chess if a player could haggle with his/her opponent to convert a rook to the other side in order to get back his/her queen). This simple and ingenious alteration to the board-gaming norm forces strategies and impromptu alliances to become fluid, crafty and subtle. Some of the dramas of Poker are manifested. Any player of Settlers develops both a an economic resource strategy beholden to the fate of the dice roll as well as a political strategy to deal with his/her opponents. The best players, therefore, can't help but to gain a sense of the underlying politics and economic strategies influencing regional competitiveness in the real world. Part of the value of the game is that it teaches you to think about the resources of cities in systematic, simplified, physical terms while allowing you to see the value of the soft and open social/political dynamics involved that promote development in more non-deterministic terms.

During my run yesterday, I thought about Settlers as I reflected on my work as a transportation-focused urban designer. (Curiously, as my friends well-know, I was always a Settlers player that favored a road-building strategy over a city-development harvesting/mining focused resource strategy). I suddenly realized that the game could use a rail and transit-oriented development strategy to make it more reflective of the life and health of cities. Here then are my rules for "rail-road" building in Settlers, Transit Oriented Development (TOD) Version:

All the rules are the same except for the following additions:
1) A player can upgrade a road link into a rail track by purchasing a second road and laying it next to the existing road link (a "track" is thus two planks side by side). A track counts as two links in determination of links for the "longest road".
2) A player can't instantly purchase a track. S/he must wait at least one round before upgrading a road link just purchased, and s/he can only upgrade those road links between linked settlements. Players cannot begin to upgrade roads to tracks until the game's first two complete rounds are played.
3) A player can substitute a sheep resource card for a wood or clay resource card in order to upgrade a road to a "track" (my opinion is that sheep need to become a more useful commodity to a game of Settlers - there's always way too many of them). It is probably best to not allow a player to substitute two sheep cards to upgrade a road link. In other words, you will still need at least one of the road building resource cards to upgrade to a rail track (we don't want to tempt players too much from using sheep to draw development cards).
4) This is the money rule: Settlements (including cities) connected by tracks allow the settlements to collect resource cards from one another's tiles, as if they shared the same spots on the board. However, only the next adjacent settlement connected by rail can collect from its neighbor's tile. So in the case that three or more settlements are connected by tracks in series, each settlement can only draw from the tiles of its immediately linked neighbor.
5) No circumventing the Robber allowed. ...A Robber also plunders the train!

...Test it out, Settlers playas, and tell me how it works. I believe these rules can serve as a useful analogue to teach your friends about the value of rail.

The rules above may need adjustment because of the new dynamics it adds. It may be necessary to play Settlers TOD to 12 points (instead of 10) due to the fact that players will be drawing more cards toward the end of the game and you may want more time to have interesting scenarios play out. That's another thing Settlers teaches planners, btw: all things must have their balance and sweet spot. E.g. you want settlements connected by rail, but you don't want that at the expense of drawing development cards. Cities are full of caveats. Codes and planning rules should not over-emphasize one thing at the expense of another thing necessary to the civic life, health and competitiveness of a city.

Cheers!